http://magazine.artstation.com/2015/03/10-killer-time-management-tips-artists/
10 THINGS PROFESSIONAL GAME ARTISTS WISH THEY KNEW WHEN THEY FIRST STARTED
http://blog.digitaltutors.com/10-things-professional-game-artists-wish-they-knew-when-they-first-started/
6 Habits You Can Learn Right Now to Be a More Productive Artist for Life
Maya Workflow Tips: Tools to Get the Job Done Faster
DEMO REEL AND PORTFOLIO TIPS FROM GAME INDUSTRY PROFESSIONALS
http://blog.digitaltutors.com/demo-reel-and-portfolio-tips-from-game-industry-professionals
The Art of the Showreel
http://cgi.tutsplus.com/articles/the-art-of-the-showreel--cms-21449
WHY THE CG ARTIST WHO ONLY KNOWS ONE APP IS DYING
http://blog.digitaltutors.com/why-the-cg-artist-who-only-knows-one-app-is-dying
Stop That Slouching! The Importance of Ergonomics as a 3D Artist
http://blog.digitaltutors.com/stop-slouching-importance-ergonomics-3d-artist
http://blog.digitaltutors.com/stop-slouching-importance-ergonomics-3d-artist
UNITY, UDK OR CRYENGINE – WHICH GAME ENGINE SHOULD I CHOOSE?
http://blog.digitaltutors.com/unity-udk-cryengine-game-engine-choose
3ds Max vs. Maya: Is One Better than the Other?
http://blog.digitaltutors.com/3ds-max-vs-maya-is-one-better-than-the-other
TEXTURING FOR GAMES – MAINTAIN A HIGH LEVEL OF DETAIL WITHOUT EXTRA GEOMETRY
http://blog.digitaltutors.com/texturing-games-maintain-high-level-detail-without-extra-geometry
Quick & Easy Pillars in 3ds Max
Quick & Easy Pillars in 3ds Max
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