Friday, 17 May 2013

Underwater Station Update 2 [CG/Game Dev]

Another progress update. I have started textures for the corridor area, and so far have completed diffuse and normal (via high poly models) maps for the main parts of the corridor. I will next crate spec maps and finish up the doors at the end of the corridors. Hopefully the influences from the new AD are starting to come through.



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