Friday, 25 January 2013

dDO produces awesome 3D art [CG]

So nDO does some cool stuff, but dDO takes it to another level. Can't wait to have a play with this.



Best of 2012 [Gaming, Music, Films]

Games


I thought 2011 was a great year for games. Well, if that's the case then 2012 was just exceptional. 2011 had a lot of strong AAA games, and not to say the AAAs of 2012 were any worse than last year, but 2012 really brought indie games into the mix for me. Looking back at the games that came out this year, it was like ordering food from a sushi menu, giving you a taste for more types of game, and I think this is shown in the variety of games in my top 10.


1. Max Payne 3


Looking at other GOTY lists around on the internet, I don't see why Max Payne 3 doesn't feature on more lists. I had a really good time with this one when it came out even though I'd not played any of the previous games in the series. Graphically, with its stunning levels, Max Payne 3 was excellent. Its online play was good if not brilliant, but that's not number 1 for me. Combined with its mechanics, (yes including cover, but hey it is 2012 what can you expect!) overall this was the most fun I had with game this year.


2. FTL: Faster Than Light


Even though you can be left feeling empty at the end of a game (win or lose) it's so addictive that all you want to do is jump back in and try again. Then comes the revelation of unlocking new ships and it's like playing the game again for the first time and realising that you need to change your whole play style to even make any progress. And oh my god the soundtrack. Really great work by Ben Prunty. Hey, Kickstarter can produce good games!


3. Mark of the Ninja


In a year where stealth action was quite a buzz, Mark of the Ninja really brought stealth games back on to my radar. I had seen quite a bit of game play before I actually played this, but Mark of the Ninja really is a game you have to play to get the fully enjoyment out of. There is tons of re-playability offering you the chance to play through the same level in a different way and experience the game in a whole different way to what you may have seen and experienced  the first time around.


4. Borderlands 2


I would have expected this one to be higher up the list because I was super hyped to play it with all the content I saw in the run up to the release. However, at the time of release I had just moved and had no internet connection, so the one time steam activation caused me some problems. Once I got to play Borderlands 2 I could see that it was a great game. I had fun and could see the improvements on the first game, but given that I've still not finished it, maybe I just got distracted and need to go back to this one.


5. Forza Horizon


When I first heard about Forza Horizion I wasn't sure what to expect, but in the run up to its release I could see what the developers where trying to do. This could have been a not very good bridge game to the next numbered game in the series, but it was great to see that this was a Forza game that was as much fun to play as any previous Forza, without having to worry if you could be going that bit faster by tweaking some of the tuning options in past Forza games.


6. Trails Evolution

In a year where downloadable titles were big, who would have thought a simple motorbike bike could be so successful? Evolution was my first experience in the genre, and I was instantly hooked. The one more try factor is high in this game, and given the excellent control you always know it was you who made the mistake so it’s never a frustrating experience. Trials Evolution provided the right tool set with their level editor, and caught the imagination of the community, and the result is that people are still posting new levels every day.


7. Rocksmith

Ok, so I’ve only had this game a very short time compared to most others in this list, but given my love for music and games and my previous addictions to the Guitar Hero and Rock Band franchises, this is the guitar-playing game that I've always wanted. (Only if somebody will make that game that I dreamed up a few years ago of what Rocksmith is for an electric drum kit). People have slated this game for not teaching you how to play guitar, which to an extent I agree with, but what it does is allows you to learn a song at your own pace by dynamically updating the difficulty of the song as you play it.


8. Binary Domain

This is one that many people missed out on this year, and I only became aware of it threw the guys at Giantbomb. After lengthy discussions on their podcast, and hearing some good things about the game, I thought it was a safe bet. After picking it up cheap on the Xbox I understood what it was all about and what the Giantbomb guys meant. This is 2012's Vanquish (both from Sega!) and the biggest surprise of the year for me.


9. Orcs Must Die 2

After playing the first Orcs Must Die, I wasn't sure that the second could really offer that much more to improve on the formula, and much like the first, I could only see myself playing through a few levels and not completing the game. That was not the case though. The new and improved traps, along with the work put into balancing them made each level a close call leaving my heart thumping in my chest.


10. SSX

Even though released early in the year, this one stuck out as one game that had to be on the list. Although the first in this series I've played, it brought back those memories of playing Cool Borders all those years ago. Before its release SSX was criticized for not including multiplayer, but after playing it, I don't see how this would have actually added to the game. The more modern approach to multiplayer gaming offered through asynchronous game play I thought was a much better choice that was quite unique in games that I played this year.



2012's 2011 Game of the Year


Skyrim

If I actually played Skyrim last year, it surely would have been high up in my list for last year, but I was never quite enticed enough to get a copy until the Steam Workshop integration was introduced early this year. Yes I enjoyed the game, and the combat isn't all that fun, but one of the reasons why Portal 2 was my GOTY last year is it was an awesome game that also provided tools to the community to extend that initial experience the developers deliver, and allows the creativity of the modding community to flourish. Skyrim provides that same experience which is why I created some of my own content, and it really adds to the whole experience of the game.


Honourable mention to:


The Binding of Isaac

This probably comes close to a tie with Skyrim as I spent a lot of time playing The Binding of Isaac towards the end of last year and the start of this year. My current steam count says I've put 171 hours into the game (not all of that is actual game play, some of it comes down to not having time to finish a run and leaving the game running.), and I still keep Isaac videos on in the background while I'm working. This is a game that just keeps you coming back and wanting one more go. Plus, it's a McMillen game, so how can you not love it.


Deus Ex: Human Revolution

Ever since I first heard about Deus Ex I was interested, but not quite enough to pick it up last year. I think I heard quite a lot of negativity surrounding certain parts of the game like the boss battles, and not picking up the game straight away may have actually given me some time to forget about this and actually enjoy the game for what it is. I really enjoyed the story and setting of the game, and normally these are not high on the list of what I want from a game, but at the end of the game for once I actually cared what happened.


Shout out to some of this year's games that I haven't had chance to play (properly) yet:

The Walking Dead
Far Cry 3
The Basement Collection
Worms Revolution
Journey
Spelunky
Dishonoured
Fez
Spec Ops: The Line
Hitman: Absolution



Mobile


Although I'm still not a big player of mobile games, this year I got a Nexus 7 tablet and have found myself having some enjoyable experiences with mobile games. This on top of developing a game for iPad, has really given me an insight into the mobile gaming scene and there is some really good stuff out there. Here, in no particular order, are my favourites of the year (even if not released this year).

SpaceChem
Dead Trigger
Bad Piggies



Disappointment of the year


Tony Hawk's Pro Skater

I so wanted to enjoy this game, and after playing SSX at the start of the year, I was nostalgic for more of the games that I use to love. Unfortunately  the revamp of the original series just didn't provide. I played quite a few hours the day it came out, but every time I thought about going back I never actually wanted to because I  just knew that it wasn't the original.



Music

1. Cancer Bats - Dead Set on Living
2. AxeWound - Vultures
3. Lamb of God - Resolution
4. Billy Talent - Dead Silence
5. Disasterpeace - Rise of the Obsidian Interstellar



TV

1. The Walking Dead (Season 3)
2. Homeland (Season 2)
3. Game of Thrones (Season 2)
4. The Big Bang Theory (Season 6)
5. Futurama (Season 7)



Films

1. Indie Game the Movie
2. The Avengers
3. The Amazing Spider Man
4. Looper
5. Prometheus

The Creativity of Indie Video Games [Gaming]

Cool video about creating indie games.
 

Monday, 14 January 2013

Sight [Film]

While looking for some reference for an upcoming project I was shown this.

Sunday, 13 January 2013

The third wonder of Crysis 3 [Gaming]

Ok CryEngine can make things look cool, and make things look COOL!
 

Check out the video in reverse (or forwards!!!):
Episode 3: "Cause and Effect" Reversed

Check out the last two episodes too:
Episode 1: "Hell of a Town"
Episode 2: "The Hunt"

Best of... CES 2013 [Gadgets]

I'd actually forgotten that it was CES this week and first saw NVIDIA's Project SHIELD in a friend's RSS feed. My first impression was that it wasn't very pretty, and probably a device that some people will buy, fall in love with for a few months and forget about it soon after. After watching NVIDIA's press conference though, this is much more than is shown on the surface.


When you first hear that this is a handheld Android based gaming platform, you may think it's a portable OUYA, but from what NVIDIA had to say in their press conference, Project SHIELD has so much more to offer from the TEGRA 4 system. The biggest selling point for me is the Steam integration.


Ok, it's only for playing games on the same network as your PC, and it's actually running the game in Steam and sending out the video to the device, but it's the first step towards true portable cloud gaming. Looking back now, I think services such as OnLive were just too soon, and would hold up better in the market place of today and the future. The fact that SHIELD is also a full Android based system, it comes with all the goodness of a normal Android device (music, video, web browsing etc) which makes it an alternative and replacement for the multiple devices in the living room.

Talking of alternative places to get access to play games through Steam, Xi3's Piston seems to have brought us this mystical "Steam box" we've heard so much about and caused quite a buzz.


The Piston has some really interesting features, mostly so in the fact that it can be updated in a modular fashion, but after reading the tested article about the Piston, I'm not so sure that it's going to be a massive hit right away. It seems that Piston has some great hardware, but is also lacking in other areas which isn't going to push all the latest and greatest games to the TV at playable frame rates.

Samsung had a very strong press conference and showed off some really interesting products and ideas they are bringing to consumers. One thing that stood out for me is that they stayed true to there announcement last year about updating your TV with the latest hardware and software. By simply plugging in a box to the back of your TV, you can get all the latest features with the updated processing power of this year's newest models.


Sticking with TVs in press conferences, Panasonic didn't have a very strong press conference and most of their announcements were not all that impressive, but their YouTube send to TV feature looks really interesting.


It's a feature which allows you to use your mobile (and presumably tablet) as a remote control to send YouTube content directly to the TV screen, create a playlist and other smaller tasks, such as control the volume. For me this is another way in which I see the second screen becoming a part of everyday.

And here's some other cool stuff:





















Wednesday, 9 January 2013

Sound sourcing is hard... [Gaming]

I remember been shown this video a while ago before I'd played Half Life 2 and didn't really get it. Patrick Klepick had this in his Giant Bomb Worth Reading article a few weeks ago and really enjoyed seeing this again.

Sunday, 6 January 2013